Where I can use custom Hbao without problems. I have games where Reshade has no connection to the depth buffer. A good example for me is Deus Ex human revolution. You even edit a dll with hex editor how the hbao shall behave. However, I can still see the MXAO going on and off with the DOF enabled. I will try the DOF when I can.Įdit: Tried all the DOF settings, and none of them flicker on/off at all. If as you say it's a depth-buffer issue, why would the HBAO I used previously work fine in that case? When I go back to the old Reshade, the HBAO still works fine. If that's the case however, that's nothing a shader edit can fix. If it switches to maximum blur or no blur at all at the same rate as the MXAO flickering, then you have your problem. To test that, enable a strong DOF for testing purposes (not the fastDOF). Marty wrote: Hmm See you sure that it is not a depth buffer issue? The algorithm of MXAO does the same every frame so when it looks fine in one moment and not in another, input must be the issue. About 1 week ago i finish Far Cry 3 (Thanks Helix) and think to give it a try again to Far Cry 2, long time ago i play this game in 2D (with an AMD GFX) and i found (in that time and still) this game have excellent graphics (its a 4-5 years old game), but a weak story, tbh never finish the game.
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